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Lessinath

Stupid deaths.

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The sokoban in Floating Plaza isn't that bad once you know how to solve it. It's the blockslide portion of the level I don't approve of.

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The sokoban in Floating Plaza isn't that bad once you know how to solve it. It's the blockslide portion of the level I don't approve of.

 

ALL sokobans aren't that bad once you know how to solve them!!!!

 

That particular sokoban did cause me many hours of consternation.

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I actually found the sokoban in floating plaza quite easy, I managed it on my first attempt :D. It is easy to avoid mistakes that will cook it and the structure is simple.

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The sokoban in Floating Plaza isn't that bad once you know how to solve it. It's the blockslide portion of the level I don't approve of.

 

At least you can go to that part whenever you'd like after you finish the beginning, though. :)

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True...but all the same, the more block pushing one has to do at the start of the level, the higher the level of frustration when one cooks the sobokan yet again.

 

 

 

(Or maybe it's just me.)

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At least you can go to that part whenever you'd like after you finish the beginning, though. :)

 

Yeah true. I guess I forgot about that :P

 

ALL sokobans aren't that bad once you know how to solve them!!!!

 

Not ALL sokobans. I will never be able to fully know the one in Warehouse II and at the end of Cityblock.

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I had a similar problem at the end of Mistakes. Because I didn't feel like going through that all again just to get killed, I semi-cheated: I copied the level into a new set, placed Chip near the end, and played that small section until I'd perfected it. Then I went back and played the full level for real.

 

 

Is this a popular technique in the Chips community? How severe is it on the "cheating" scale? For the record, I also did this for Freezer (the fireball room) and a few other levels in CCLP3 (specific titles elude me at present)...

 

Unless I'm wrong, I believe that is called ghosting and it is pretty popular. I did that before I knew what it was when I was playtesting my own levels and get frustrated over one part.

 

Also, as a side note, Mistakes was impossible in Lynx for my version of Chip's Workshop that I was using at the time. It was that final ball part. I wonder what version of C.W. Dave was using when he posted that picture...?

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I never considered Cityblock particularly hard. Long, yes, but not horibbly difficult. I did that one for pleasure when chips.dat was the only puzzle I played. But I hated Jumping Swarm. Died so many times there.

Ian

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Cityblock's more boring than hard, I suppose...there are worse sobokans out there, but given that this one occurs at the end and that it's so easy to cook...

 

It's certainly not the easiest block maze out there, though, no matter how you slice it.

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Some really stupid deaths of mine from today will be featured in my cheeset1 video on friday (I think Friday). The biggest one is forgetting that I only had three blue keys instead of a billion, right at the end of a level, and thus having fireballs kill me in order to try again. Although the funniest probably was when I stood right next to a tooth monster waiting for another tooth monster to release it from its trap, and then got the crap scared out of me when said monster killed me, it was really funny!!!

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This one deserves another MS Paint-aided explanation:

 

SSNc2.png

Yay, I got all the chips! Unfortunately as I did so, the last cloned teeth ran into a bomb and blew it up, leaving the other bomb (the one that wasn't drawn in Paint) there with no way for me to get rid of it! And I came into the last chip's area through a recessed wall! Hooray!

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I don't know, I like "corridor checkmate".

 

The worst part is you can see the bugs coming for 11 turns from that position before they eat you, giving you 2 turns room for error to get out before you're screwed.

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