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Lessinath

Stupid deaths.

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Courtesy of Michael (he had trouble posting the picture himself) :

 

he9sn5z.png

Trying to run from one fireball, he forgot about the others....

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k8DbMWV.png

(by Michael as he played through a new level of mine)

Yes, that's a bomb under Chip.

EDIT:  Apparently this level lives up to its name:  (all are by Michael)

JdOaHmZ.png

9NQAVkK.png

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A warning about this would've been nice, given how far into the level it is (the block cloner clones a block onto the button that controls it, which Chip stepped on):

 

6z5Nqca.png

 

This one I'll concede was mostly my fault...

 

L3Hcpdj.png

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A warning about this would've been nice, given how far into the level it is (the block cloner clones a block onto the button that controls it, which Chip stepped on):

 

6z5Nqca.png

 

This one I'll concede was mostly my fault...

 

L3Hcpdj.png

Just had to comment that I don't agree that either were your fault. The invisible wall in the lower one will more often than not lead to death so I'd blame that on the design. I would much rather see a trick like this that only costs time if you aren't careful, instead of death. The first one also seems like a deliberate death trap, as the configuration of a clone button next to a block is pretty standard and usually safe. If you need a tile that Chip shouldn't step on, if possible use a tank pointing toward the button. (Or is there a better way to make these death-tiles?) Just my two cents :)

 

P.S. good job on reaching 50 bolds on CCLP1!

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From a level I just made:

3JEOesc.png?1

Derp.  Apparently I fail at drawing proper FF paths.  And at noticing when I'm playing.

 

(I know it's still possible as is, just slightly harder, but it's not what I intended.)

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This is old and I don't have pictures, but still relevant:

 

[12/29/2014 11:54:53 PM] Andrew Menzies: Just beat Random Battle
[12/29/2014 11:55:01 PM] Andrew Menzies: In the Chip-killing contest, the final score was
[12/29/2014 11:55:03 PM] Andrew Menzies: Walkers: 0
[12/29/2014 11:55:05 PM] Andrew Menzies: Bombs: 0

[12/29/2014 11:55:08 PM] Andrew Menzies: Paramecia: 2

[12/29/2014 11:55:11 PM] Andrew Menzies: (facepalm)

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Evt5dsI.png

 

I was literally in the exit, and I ran out of time. Turns out that in Lynx, you haven't necessarily won when you've won.

In TW1, this happened to me once, yet the TWS still played back fine.  I don't know if it's a TW2 bug or something.

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