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rockdet

February 2012 : Treasure Hunter Competition

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Treasure Hunter

 

February 2012

Name of level: Milliardaire

To be played in MS

Time Limit: 60

Created by Rock Généreux

Deadline: March 1st, 0:00 ET (GMT -5)

Link: http://cczone.invisionzone.com/index.php?/files/download/44-treasurehuntercompetition-feb2012ccl/

 

 

Rules of the competition:

- Your AVI or TWS recording should be sent to me: rocket_rg@msn.com

- This focuses on item collecting.

- It's not necessarily the fastest time that wins.

- Collecting specific items give your points.

- A global leaderboard will be used to judge the final winner.

- The points are:

 

Chip - 1 point

Green Key - 2 points

Red Key - 3 points

Yellow Key - 5 points

Blue Key - 10 points

 

Fire Boots - 5 points

Suction Boots - 5 points

Ice Skates - 5 points

Flippers - 5 points

 

Completion Bonus - 20 points

 

On that note, have a sane competition, and may the best chipster win!

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All right! This level looks a lot more interesting than the last one due to the fact that it's impossible to collect everything in one go. I might as well throw my current score (which I'm planning to improve) out there as a baseline for others: 60. Shouldn't be too hard to beat. I just have a couple of questions, though...

 

1) Are multiple submissions allowed? I.e. if we submit a solution and then get a better score, are we allowed to then submit the better solution?

 

2) For those of us who don't have Chip's Challenge and therefore cannot use ChipCap, do you have any recommendations on how we should record AVIs of our Tile World solutions that do not reach the exit? (Because TWS files only save solutions that do reach the exit.)

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You get 20 points if you reach the exit tile.

 

How can we submit a TWS if we don't reach the exit tile? IMHO, reaching the exit should be mandatory.

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You can submit an AVI too of a timeout run (or any video file, actually), as it's part of the rules suggested for the new competition. IMO, you can't really win in Treasure Hunter if you don't reach the exit anyway (20 points is almost capital), so I don't see why one wouldn't complete it.

 

All right! This level looks a lot more interesting than the last one due to the fact that it's impossible to collect everything in one go. I might as well throw my current score (which I'm planning to improve) out there as a baseline for others: 60. Shouldn't be too hard to beat. I just have a couple of questions, though...

 

1) Are multiple submissions allowed? I.e. if we submit a solution and then get a better score, are we allowed to then submit the better solution?

 

2) For those of us who don't have Chip's Challenge and therefore cannot use ChipCap, do you have any recommendations on how we should record AVIs of our Tile World solutions that do not reach the exit? (Because TWS files only save solutions that do reach the exit.)

 

1) Absolutely. The latest submission I receive will be the one considered.

2) Any device works for me. I'd recommend an easy and simple software like Hypercam which would totally do the job.

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How can we submit a TWS if we don't reach the exit tile? IMHO, reaching the exit should be mandatory.

 

I realised that, that's why AVIs are allowed. The point is that item grabbing is the priority here over time. However, if you can do both you stand a higher chance of winning.

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I'd like to suggest that opening sockets would also be worth 20 points. These are different from other items in the sense that you can't collect them immediately, and therefore could open up new design areas. (Though this functionality can already be mimicked with stuff behind sockets, just having the socket be worth something conserves space and a lot of time too.)

 

And I think solving the level doesn't need to score points, but should be mandatory, as this is the whole point of the game normally. (This month I don't think it matters, as it's faster to go to the exit than collect 20 extra chips.) It also helps people submitting tws's. I remember when the only reason I didn't enter into some competitions was because I couldn't record avis. A level can always contain more exits, if the designer feels like the end of the level should be more open ended.

 

-Miika

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That's another consideration. Always open for new ideas to make this new competition better.

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The only reason I was bringing up all this about not reaching the exit was because I was concerned it wasn't possible to both collect the stash of 4 blue keys (worth 40 points) and make it to the exit (worth half as much) in only 60 seconds. I just managed to accomplish this with 1 second left, so getting a recording of a run that does not reach the exit probably won't be necessary (for this month's competition anyway) because a non-exiting run probably won't be optimal.

 

I'm all in favor of making reaching the exit mandatory in future months for convenience of submitting solutions as long as levels are designed with this rule in mind (ie, no big point bonanzas that can't be collected because it takes too long to get them and then exit).

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I'm in favor of making exiting mandatory, if only because it's more convenient for us who have to use Tile World in our optimization pursuits. :)

  • Upvote 1

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I'm in favor of everything that can improve this competition, since I didn't have the original idea. People seem to aim towards convenience, I will approve of the general consensus. :teeth:

  • Upvote 2

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All right, I've made some improvements and now I might (might!) have scored optimal. :D I don't want to give too much away, but I will say that after my initial score of 60, I earned scores of 1?1, 1?4, 1?6, 1?7, and my current best, 1!1 (where ? and ! each represent a digit from 0 to 9). Also, in my best solution, Chip reached the exit with the bare minimum time left (1/5 of a second).

 

I can say that this level, in which it's not even nearly possible to get everything in the time limit, was very challenging and fun to plan and play, and was a definite improvement from last month's level IMO. Thanks for making such an enjoyable level, rockdet! (Y)

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This has nothing to do with this topic, I just wanted to get to 280 posts.

 

This is the Treasure Hunter competition thread, not the Spamming competition thread. (Y)

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This has nothing to do with this topic, I just wanted to get to 44 posts.

 

Do I win something now?

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All right, I've made some improvements and now I might (might!) have scored optimal. :D I don't want to give too much away, but I will say that after my initial score of 60, I earned scores of 1?1, 1?4, 1?6, 1?7, and my current best, 1!1 (where ? and ! each represent a digit from 0 to 9). Also, in my best solution, Chip reached the exit with the bare minimum time left (1/5 of a second).

 

Hmm... 4(5) + 4(10) + 5(5) + 20 = 105... I think I can assume ?=1 and !=2

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I keep getting a different number when I add my score up, but I think I also got 1!1 :).

 

Edit: 27th post! :lol:

Edited by Markus
  • Upvote 1

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I only counted how much stuff I'm leaving behind, so I have no clue how to compare scores, Hopefully nobody doesn't send in their solution just because they would only score 1!0 or something. Of course the flip side to revealing your score is that others will try to match and beat it, so it isn't all bad. In any case, quite a few people get points and they all add up over the months.

 

The level does feel a lot like a time trial challenge, but slightly different. In a way it is more unforgiving, because the goal is more open ended. If you want to keep the TT feeling different from the treasure hunt, the element that restricts your access to all the items shouldn't be time. Of course this avenue needs to be tapped as well, so I do like this month's level.

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Yeah it does feel like a TT, I have to rethink every detail every time, as I'm not a super-mega-championship-edition level designer especially with that goal in mind, so I'm wondering how I'll make it evolve.

  • Upvote 1

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Alright I've entered too.

I loved the level! Much better that last months. Quite the puzzle :)

Of course J.B. will beat me though :/

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OK Here's the standings for this month, and I'm amazed I don't have a single person sending me a run worth of the same amount of points.

 

Anyhow, cheers for our winner this month, none other than pieguy, with an astonishing 143 points!

 

Here are the full standings with points awarded for the Chip Cup.

 

 

pieguy - 143pts - 15

M11k4 - 142pts - 12

Markus - 141pts - 10

FJepsen - 137pts - 8

ajmiam - 131pts - 7

quiznos00 - 130pts - 6

Hornlitz - 125pts - 5

micronexer97 - 115pts - 4

paulgilb - 80pts - 3

geodave - 57pts - 2

 

 

Congratulations to everyone who participated, and see you in next competition!

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