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Who made the toughest levels in CCLP3

Who made the toughest levels in CCLP3, on average?  

14 members have voted

  1. 1. Which of these designers has the highest average taken over the level numbers of the levels they designed in CCLP3? Basically, on average how far are their levels in the set?

  2. 2. How about for these other designers? (This one is much closer, so just answer by what you feel and I'll post the exact results later.)



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Triple Maze is just visually tough. But the level itself isn't that bad. It would of been better if you can choose whatever boots you want first and still safely exit (Y)

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Even at that, I think Madhav would still win, even with Vague Dream). Pieguy has Road Block, Possible, and Triple Maze.

 

Ok, I'm going out of my way to calculate this :P

 

PG: 147, 143, 138, 135, 123, 117, 115, 81, 13: Average 112.44

Madhav: 146, 145, 144, 134, 131, 122, 114, 33: Average 121.13

 

Madhav "wins", but if you also include the level he made as "CCLP3 staff", his average drops down to 111.44 and Pieguy "wins".

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Triple Maze is just visually tough. But the level itself isn't that bad. It would of been better if you can choose whatever boots you want first and still safely exit (Y)

 

But as you start the level, you can see that you need the suction boots to exit, so taking them first is a clear mistake. There's also some hidden beauty in the optimal route in this level.

 

Also, I'll post my calculations pretty soon (they are on a different computer).

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But as you start the level, you can see that you need the suction boots to exit, so taking them first is a clear mistake. There's also some hidden beauty in the optimal route in this level.

 

I know that. What I meant was it would of been better IF you can choose any particular order of boots to complete the level. Meaning there could of been an exit behind both water and fire. This is just an opinion, I know it would completely destroy the design of the level if one were to do this.

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Let's settle this:

Ida: 14, 15, 19, 44, 67, 80, 89, 116, 124, 132. Average: 70

Me: 1, 27, 49. 69, 104, 112, 129. Average: 70.14

Tom R: 51, 61, 65, 68, 73, 111. Average: 71.5

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Let's settle this:

Ida: 14, 15, 19, 44, 67, 80, 89, 116, 124, 132. Average: 70

Me: 1, 27, 49. 69, 104, 112, 129. Average: 70.14

Tom R: 51, 61, 65, 68, 73, 111. Average: 71.5

 

Just out of curiosity. Who made the easiest on average overall then?

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...yeah, I'm not convinced that that's the best way to judge it. I mean, whoever designed Diabolical (or Marooned) is gonna have a higher average than they really "deserve."

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Just out of curiosity. Who made the easiest on average overall then?

 

Firefly, whose only level is level 2 :P

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I haven't played enough of CCLP3 to really gauge the difficulty of the levels, especially the ones everyone is touting as difficult and which I haven't touched. I'm not surprised that I haven't come up at all in this discussion, though. Of my two levels, one (level 45, Block Head) is essentially a series of not-very-diabolical block-pushing puzzles, where the only part that might possibly constitute a beginner's trap is the blocks on (2,16) through (4,16), as the player cannot window-shop to determine which block to push first. In retrospect, had I realized this, I probably would have changed this in some way. (A simple solution is ice corners at (1,13) and (2,13).) Then again, this occurs early enough in the level and can only cause one restart at the most, so it's not too bad. The other level (level 98, Mouth-Watering) is a bit more difficult with its false paths and red herrings, but the false paths early on hit dead ends quickly, and ChipWiki goes into detail about the logic a Chip's Challenge veteran can use to narrow down which exit is the correct one based on the fact that the level was accepted into CCLP3 in the first place.

 

(I think it shows a lot about how bad I am at video games when I'm given the "skip level?" dialog box on level 99, Freezer. x.x)

 

Edit: Oh, and level 100 (Sardines). I'll never forgive myself for this line of thought. . .

 

 

Wow, I sure hope I don't have to lead gliders into this sokoban-looking area. Oh, that wouldn't work, because when it hits this space in the bomb area, it'll just keep turning right and looping infinitely. *later* Duh, gliders turn left!

 

 

Yeah, when I fail that badly at level 100 in a level set, I'm no longer qualified to talk about difficulty. :P

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...well, despite Spirals and On The Rocks, we all became CC fans...right? ;)

 

What's wrong with Spirals, besides the Spirals corruption? I found that level not hard at all!

 

On The Rocks, though.. that got annoying if you died just before reaching the exit. :D

 

Anyway, I've been so busy with trying to complete the last few levels of CC1 that I have to agree with mathgrant on this one. I'll probably be on David's levels a lot [besides Road Block <_< ]

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I didn't find ON THE ROCKS hard. I liked it, in fact. But eff you, SPIRALS. I have no idea whether I had the corrupt version or not, because by the time I learned there were two versions of the level, I just gave up on it.

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Mouth-watering is a great level! I will admit I had to look at the map to find the exit. The start is ingenious, and the false paths are sufficiently frustrating.

 

I gave up on SPIRALS for years. In fact, until I had an editor and could "corrupt" (or "uncorrupt") it, I could not complete it in MS. In Lynx, which was what it was designed for, it's not that hard at all -- shouldn't take you more than a few tries.

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Mouth-watering is a great level! I will admit I had to look at the map to find the exit. The start is ingenious, and the false paths are sufficiently frustrating.

 

I gave up on SPIRALS for years. In fact, until I had an editor and could "corrupt" (or "uncorrupt") it, I could not complete it in MS. In Lynx, which was what it was designed for, it's not that hard at all -- shouldn't take you more than a few tries.

 

Yeah, I never even had the corrupted version, I never even knew there was one until recently. I beat it after a few tries when I was 5 -- I was slow back then and got walker'd. :P

 

I attempted Mouth-Watering on Will's World [CC app for app store] once. Gave up on that XD

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Yeah, I never even had the corrupted version, I never even knew there was one until recently. I beat it after a few tries when I was 5 -- I was slow back then and got walker'd. :P

 

I attempted Mouth-Watering on Will's World [CC app for app store] once. Gave up on that XD

 

Wow. I was much older than 5 when I gave up on Spirals. I really don't know whether I sucked at video games or at patience or both – I was able to beat Super Mario Bros. 3, but gave up on Kirby's Dream Land and on various Chip's Challenge levels including SPIRALS and MORTON(!), if that lets you judge my skill level with any effectiveness.

 

Seeing that you pwned SPIRALS but gave up on my level feels kinda ironic. Then again, making a hard level is much easier than making a hard level that's fun enough to be in CCLP3. . . :P

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Wow. I was much older than 5 when I gave up on Spirals. I really don't know whether I sucked at video games or at patience or both – I was able to beat Super Mario Bros. 3, but gave up on Kirby's Dream Land and on various Chip's Challenge levels including SPIRALS and MORTON(!), if that lets you judge my skill level with any effectiveness.

 

Seeing that you pwned SPIRALS but gave up on my level feels kinda ironic. Then again, making a hard level is much easier than making a hard level that's fun enough to be in CCLP3. . . :P

 

MORTON,

 

I was scared of this level when I was 5, playing CC on my Win. 98.

 

Also, I haven't quite gave up on Mouth-Watering yet. Just for iPod I have, because Will's World is impossible to complete CCLP3 levels with MSCC skills. :P

 

Also, if anyone was interested, here's my AVI of SPIRALS that I got on my first try attempting it in about seven years that I uploaded a few weeks ago in my playthrough of CC1:

 

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I loved Mouth Watering. A very clever level, and pretty singular in the CC world (maybe there are similar levels in custom sets, but I've never found any).

 

On The Rocks is boring, and Spirals ranges from boring to annoying, imo. Of course, there are even possibly worse levels, like Cityblock and Pain and Cake Walk, but...

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While I certainly found On the Rocks to be tedious, I thought it was a lot more interesting with the exploration it offered than Mind Block, which offered very little.

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Mind Block at least gave you options; the water pretty much forced you to do OTR in a certain way. Plus, it's shorter (or at least feels that way).

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On the Rocks - Boring and Tedious. Knowing you have the freedom to bridge anywhere in the level is pretty great though.

 

Cityblock - Pretty good till the ending.

 

Spirals - Fun and enjoyable, corrupted or not. I never played the corrupted version though.

 

Pain - Horrible.

 

Cake Walk - Actually pretty fun but it's not a level I would want to replay.

 

Mind Block - I loved, regardless of a small exploration area.

 

*Mouth-Watering - As I said before, I loved the concept at the beginning so much, finding the real exit wasn't a problem to me :)

 

*CCLP3 level

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Spirals - Fun and enjoyable, corrupted or not. I never played the corrupted version though.

 

Eh?

 

Of my two levels, one (level 45, Block Head) is essentially a series of not-very-diabolical block-pushing puzzles, [...] The other level (level 98, Mouth-Watering) is a bit more difficult

 

I'd just like to say that Block Head so far is my favourite level in CCLP3!

I haven't come so far as to Mouth-Watering, but now that I've learned that it's by the same designer as Block Head, I'm really looking forward to playing it.

 

/Ida

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On the Rocks - Boring and Tedious. Knowing you have the freedom to bridge anywhere in the level is pretty great though.

 

Pain - Horrible.

 

I think On The Rocks and Pain are by far the worst levels in the original Chip's Challenge.,Mind Block is slightly better than those two because it's not as long, and Cityblock is actually a decent level, until the devious end part.

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I think On The Rocks and Pain are by far the worst levels in the original Chip's Challenge.

 

It's pretty hard to argue with that. I can't agree that Cityblock is a decent level, any more than I can agree that the Star Wars Holiday Special is a decent piece of celluloid, but I suppose it at least has variety going for it. And that toggle wall/block room does look pretty cool.

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