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geodave

The infamous super-collab level

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I had it last but I sent it to Michael. My portion includes a "Firetrap" like scene, with a tank corridor.

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What do you think would happen if you did a 30 x 30 and passed it through a group of guys who could only add 1 tile (or up to 6 tiles?) before passing it on to the next in line? Would it be garbage in the end?

ian

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I think the smaller the contribution, the less cohesive the level would be overall - because it would become less and less clear what people's intentions are when adding certain tiles.

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What was the math used for working out how many designers could participate in a 32x32 map?

 

I might join in, but I need to be sure it is going to proceed of course.

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Alright, so assuming the edges are all walls that makes the effective area 30x30 - 900 tiles that may be changed.

 

4 designers would give each one a 15x15 area, or 225 tiles. This is much too large.

 

9 would give each one a 10x10 area, or 100 tiles. This is still a bit large, unless we have it designed like a series of 9x9 levels.

 

36 designers would give each one a 5x5 area, or 25 tiles. This could be fun.

 

anything smaller and you're just going to get chaos.

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Perhaps the final product could be like "Microcosm" or similar levels. :)

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Alright, so assuming the edges are all walls that makes the effective area 30x30 - 900 tiles that may be changed.

 

4 designers would give each one a 15x15 area, or 225 tiles. This is much too large.

 

9 would give each one a 10x10 area, or 100 tiles. This is still a bit large, unless we have it designed like a series of 9x9 levels.

 

36 designers would give each one a 5x5 area, or 25 tiles. This could be fun.

 

anything smaller and you're just going to get chaos.

 

I suggested 16 designers getting 6x6 tiles each, a la Everybody Get Dangerous, about a million times, but James rejected the idea (Y)

 

And how is 15x15 too big? Normally, one designer uses the whole 32x32 grid :P

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I suggested 16 designers getting 6x6 tiles each, a la Everybody Get Dangerous, about a million times, but James rejected the idea (Y)

 

Was I unconscious when this happened or something?

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If we can't add content to the level, perhaps we can edit existing content with the permission of whoever made it first?

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The Competition Staff may have to divide all willing participants into teams in that case. :)

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So who has the most current version? As far as I know, I was the one who had it last, in which I added a firetrap scenario as well as a tank corridor.

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