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James

Not_CCLP1.dat

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Does this mean Mnemonic Ice isn't going to be in CCLP1?

You're really intent on seeing that level in CCLP1 aren't you? And what makes you say this anyway?

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It's like a more well-designed iSlide as it's an ice labyrinth and it also provides a good enough challenge for beginners while still keeping it simple enough to understand where to go.

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I really don't think we'll need contests for all of those...trust me, it'll become apparent what goes where after all the votes are counted. :)

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Sparkman, would you stop bumping up old topics with no reason to? It's very annoying...

 

Seriously, I'm reaching the point of having to give out warning points on you now.

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At least have a contest for level 81

 

Are you in charge of the staff? Because I don't remember seeing your name on the staff list. I honestly don't see why you're making such a big deal about the decade message levels now. It is getting real annoying... They don't HAVE to be 100% perfect.

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To be fair, the primary audience for this set is first-time players, and the free, legal distribution medium that was mentioned in the original proposal for (a free, legal) CCLP1 upon which the community agreed was Tile World, which would include a .ccx file with messages that tell a story independent of the original CC1 and the MSCC decade messages. If anything, including levels that match those messages is just a bonus for people who still use MSCC.

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About level 80's message, I always thought it was a reference to the entire set rather than just Writer's Block.

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Fun CCLP3 fact: we tried to put something in to reference the "lost" Lynx decade messages that referred to specific gameplay elements (time-sensitive level at 31, helpful hint at 41). The problem...we accidentally mixed these two up. :P "Patchwork" was meant to be the level where the player was short on time, and "Problem Solver" was supposed to be the level where "Chip reads the clues so he won't lose."

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Probably not, considering that no one will actually play on a Lynx console...but we'll decide when we know what levels are going to be in the set. Individual quality within the levels and collective quality as a level pack are the primary priority. It'll basically come down to whether there's an easy enough time-sensitive level to put at #31.

Edited by jblewis

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