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Lessinath

Adding insane level support into TW2?

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I agree -- that should stay as a quaint thing about MSCC.

 

Well, if the goal of TW MS is to emulate MSCC (which it is, or at least was when Brian Raiter was coding it), then insane functions and the multiple tank glitch and all of that other bizarre behaviour should be implemented IMO (at least if reasonably possible).

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I think Tile World 2 is fine the way it is. It's better to be the more stable software so leaving insane levels for Tile World is fine to me. If anything, we need a 64 bit version of MSCC. (Y)

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I think Tile World 2 is fine the way it is. It's better to be the more stable software so leaving insane levels for Tile World is fine to me. If anything, we need a 64 bit version of MSCC. (Y)

 

TW1 has very likely seen its last release. Also, 64-bit MSCC would be amazing but it's highly unlikely (unless this is what PG's super top secret project is, but that also seems highly unlikely).

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TW1 has very likely seen its last release. Also, 64-bit MSCC would be amazing but it's highly unlikely (unless this is what PG's super top secret project is, but that also seems highly unlikely).

I think Tile World 2 is fine the way it is. It's better to be the more stable software so leaving insane levels for Tile World is fine to me. If anything, we need a 64 bit version of MSCC. (Y)

 

(Y) (Y) (Y) (Y) (Y)

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I don't think we need more encouragement to make insane levels... :)

 

Ah, come on. Insane levels aren't always extremely cryptic. See, TCCLPReject's Block Factory II. The level's intuitive enough. I'd like to make some more like it:

http://www.ecst.csuchico.edu/~pieguy/chips/level.php?set=TCCLPRejects&level=26

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Tile World is still buggy software though, Tile World 2 has to be the one to fix those bugs since Tile World seems to have been abandoned by its original creator. The bug that makes it corrupt solution files on 64-bit systems, and the toggle initialization bug, both of which are currently still in the distributed TW2 (though the former has a patch in the open), are the most obvious and glaring ones.

 

What is meant here by a 64-bit MSCC? Did someone obtain the code, the rights to use code and artwork and the name? Unless it functioned the same, looked the same and was marketed as Chip's Challenge, then it wouldn't really be MSCC would it? And as for workalikes, we have one already that is better in the realms of usability, portability, features and terms of distribution. Should we not focus our attention on improving this good thing that we have rather than putting effort into something that is probably beyond reach?

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