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In this game, you have to guess what is the level title according to the given hints.

For example:

 

----------

- This level is from CCLP2.

- The exit is visible from the start, but it is guarded by a line of pink balls.

- You can't return back to where you started unless you have a green key.

- This level is unplayable in Lynx because there's a thin wall on the lower layer.

 

What level is it?

 

----------

Person below will post the answer, and make another question:

 

It's "Creative One-Ways"

 

 

-This level is...

- Has time limit of...

and so on

 

----------

Let's get started! :chipwin:

 

- The main objective of this level is to avoid collecting the chips

- There's a room with... um... obvius suicide methods?

- A CCLP3 Level

 

Also, try to not to peek into the editor!

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This level is a major itemswapper.

The green key must be the last thing collected.

It is in CCLP3.

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Tool Box / Which One Next?

 

This level is in CCLP2

It has a time limit of 999

Has blocks, blue walls and bombs

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Checkerboard I

This was the first level to be busted under the c/b glitch.

It is in CC1.

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Whoops, was working on this before Michael's reply but I was too slow...

 

I was going to say Oracle II to Josh's, but Checkerboard I would work too...

 

For Michael's - would it be Problems?

 

-

This level is in CCLP2.

It is an ice level.

The designer has a sequel to the level in his set, but it doesn't appear in any official sets.

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Problems

 

Checkerboard I is incorrect, because that one has water in it. The answer was Oracle II :P

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This level is in CCLP2.

It is an ice level.

The designer has a sequel to the level in his set, but it doesn't appear in any official sets.

 

Hmm...can't quite think of this one.

 

This level is in CCLP3

It is notable for being really luck based at the end of this level.

Has every monster in it.

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Civilisation of Creatures

This level involves partial posting with monsters.

It is in CCLP3.

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Civilisation of Creatures

This level involves partial posting with monsters.

It is in CCLP3.

 

Nope.

 

Pushy :)

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This level uses block arranging to get a fireball to blow up the bomb 2 spaces from the exit so you can bridge to it.

The block cloners are controlled by teeth.

It is a CCLP3 level.

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Incident on a Bridge apparently LOL

 

This level is in CC1

It introduced a well known concept that is still used today.

It's the only level with this concept.

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This level uses traps under doors.

It also has a hidden chip tile in the lower right corner.

It is in CCLP2.

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This level is in CCLP3

It is notable for being really luck based at the end of this level.

Has every monster in it.

 

Suspended Animantion?

I'm not sure because I haven't completed that level, even with the help of a solution :P

 

 

This level is in CC1

It introduced a well known concept that is still used today.

It's the only level with this concept.

 

Partial Post!

 

----------

 

The hint is:

 

17 :)

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This level is in CCLP3

It is notable for being really luck based at the end of this level.

Has every monster in it.

 

Mr. MacCallahan Presents?

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This level is in CCLP2.

It is an ice level.

The designer has a sequel to the level in his set, but it doesn't appear in any official sets.

 

The Lake in Winter

 

This level is in CCLP2 and it can be solved in a very short time.

 

Trapped?

 

---------

 

This CC1 level features 68 pink balls, but none of them ever bounce off of walls.

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Trapped?

 

No. Try again. :D

 

This CC1 level features 68 pink balls, but none of them ever bounce off of walls.

 

Is it Shrinking?

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This level is in CCLP2 and it can be solved in a very short time.

 

Zartacla Lynx mode?

 

----------

Anyway, my turn!

This is the only hint I will give...

 

17 :)

 

It's not hard to figure out what I mean...

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Zartacla Lynx mode?

 

No. Not that one. :)

 

Another question:

This level is in CC1.

Requires plenty of blocks in order to finish the level.

It is much harder to play in Lynx rather than in MS.

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No. Not that one. :)

 

Maze of One Way. That's my final guess.

 

Another question:

This level is in CC1.

Requires plenty of blocks in order to finish the level.

It is much harder to play in Lynx rather than in MS.

 

Pain.

 

-----

 

This level is in CCLP3.

It has a sequel called "Primal Instinct".

"THAT'S DODGING! RIGHT AT THE END OF THE LEVEL!"

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Maze of One Way. That's my final guess.

 

Pain.

 

That's right! :lol:

 

This level is in CCLP3.

It has a sequel called "Primal Instinct".

"THAT'S DODGING! RIGHT AT THE END OF THE LEVEL!"

 

I've played "Primal Instinct" on DanielB-Lynx a couple of days ago, and I believe I see the section that similar with "Niche", am I right?

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This level is in CCLP3.

It has a sequel called "Primal Instinct".

"THAT'S DODGING! RIGHT AT THE END OF THE LEVEL!"

 

Niche

 

-

This level is in CC1.

It is the only CC1 level in which it is possible to touch the edge of the level (other than Thanks to...).

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This level is in CC1.

It is the only CC1 level in which it is possible to touch the edge of the level (other than Thanks to...).

 

Trinity?

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Nope, that edge is blocked by thin walls. :)

 

Chiller, which I made a video about here (Y)

 

----

 

This CCLP2 level involves bugs... and a misplaced green lock.

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This CCLP2 level involves bugs... and a misplaced green lock.

 

BuggyWall

 

This level is in CC1.

The chips in this level form a circle.

Has one bug that can cause lucky timing to players.

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This level is in CC1.

The chips in this level form a circle.

Has one bug that can cause lucky timing to players.

 

Beware of Bug?

 

This level is in CC1.

Has some chips, and one teeth.

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This level is in CC1.

The chips in this level form a circle.

Has one bug that can cause lucky timing to players.

 

Ice Cube?

---

This level is in CCLP2

Most of the level is covered by water tiles

It requires use of the flick

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This level is in CCLP2

Most of the level is covered by water tiles

It requires use of the flick

 

After The Rainstorm?

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Anyway, my turn!

This is the only hint I will give...

 

17 :)

 

It's not hard to figure out what I mean...

 

Hmm, I guess I failed to give a more clearer hint...

 

:) means the level shaped like a smiley face, 17 means the level is located #17 in the set...

= NICE DAY

 

Anyway, let's try a new one:

 

- A CC1 level

- The exit is surrounded with closed toggle doors

- There's a bunch of blocks which forms number 3

- Pesky monsters...

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- A CC1 level

- The exit is surrounded with closed toggle doors

- There's a bunch of blocks which forms number 3

- Pesky monsters...

Traffic Cop.

 

The level is in CCLP3.

Fairly easy to solve this level, and can be solved faster in Lynx than in MS.

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After The Rainstorm?

 

Nope, ATR requires a ram, but not a flick as far as I know.

 

The level is in CCLP3.

Fairly easy to solve this level, and can be solved faster in Lynx than in MS.

 

Zartcala sprang to mind, but that's in CCLP2. My Friend perhaps?

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Nope, ATR requires a ram, but not a flick as far as I know.

 

Then it's Captured.

 

Zartcala sprang to mind, but that's in CCLP2. My Friend perhaps?

 

Yes, that's right!

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This level is in CC1.

You can't see anything ahead of you.

This level is in the triple digits.

Chip can't swim without flippers.

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Now, different form of the hints!

------------

Chip wrote:

 

"Dear diary, I finally completed another level of CCLP3. The first part was easy to solve, that I can't pick up the red key safely unless I use a block. And after that part, it's fairly easy. Dodging monsters, collecting chips and keys and other stuff. There's also an easy sokoban part which involves 4 blocks. But, when I'm really close to the exit. A tank blocks the path! I can't seem to clear it out of my way even if I used the blue button. And the hint told me to do suicide. And yeah, I drowned myself and restarted. That was my first attempt, anyway."

 

What was the level Chip mentioned in his diary?

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Now, different form of the hints!

------------

Chip wrote:

 

"Dear diary, I finally completed another level of CCLP3. The first part was easy to solve, that I can't pick up the red key safely unless I use a block. And after that part, it's fairly easy. Dodging monsters, collecting chips and keys and other stuff. There's also an easy sokoban part which involves 4 blocks. But, when I'm really close to the exit. A tank blocks the path! I can't seem to clear it out of my way even if I used the blue button. And the hint told me to do suicide. And yeah, I drowned myself and restarted. That was my first attempt, anyway."

 

What was the level Chip mentioned in his diary?

 

Diabolical.

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This level is in CC1.

You can't see anything ahead of you.

This level is in the triple digits.

Chip can't swim without flippers.

 

ICEDEATH!

 

Now, different form of the hints!

...

 

Chip had finally completed the final level of the third clubhouse.

Stepping out into the lobby, he saw Melinda sitting demurely at the other end.

From across the room their eyes met.

Sparks flew between them.

 

Annoyed, Chip glared at the frog that was busy welding a broken ice corner right in the middle of the room.

"Will you stop those fireworks for just a minute and let me pass?" he asked.

The frog put down the welding gun and gave Chip a diabolical grin,

"First you must prove that you have truly completed all the levels by answering the question that I now shall recite."

 

Such levels there were ten

Regular walls where were none

Before you cross this hall

You must name them all

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Ok, ten levels which have no "normal" wall tiles AT ALL in them. Should we assume that "real" blue walls, pop-up walls and appearing walls count as regular walls or not, since they all turn into regular walls when interacted with?

 

The majority of CC1 levels can pretty much be excluded as most of them had neat real-wall borders around them, but assuming the above tiles do NOT count as regular walls, we would be allowed:

#40 - Floorgasborg (real blue walls only)

#67 - Chipmine (real blue walls only)

#135 - Trust Me (real blue walls and pop-up walls)

#137 - Goldkey (real blue walls and pop-up walls)

 

Judging by the fact there are four levels in CC1 that fit this condition, I'd say you're asking for levels which do not have and can NEVER have normal walls, even after Chip has played them. Would this be a correct assumption?

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The majority of CC1 levels ...

The question refers to ten levels all in the third clubhouse, i.e. CCLP3.

 

Ok, ten levels which have no "normal" wall tiles AT ALL in them. Should we assume that "real" blue walls, pop-up walls and appearing walls count as regular walls or not, since they all turn into regular walls when interacted with?

Those do not count as regular walls.

 

I'd say you're asking for levels which do not have and can NEVER have normal walls, even after Chip has played them. Would this be a correct assumption?

No, only 2 of the 10 levels satisfy this stricter condition.

 

 

- Madhav.

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Without looking in the editor, I've thought of Blue Blocks, Wireframe, and Magic Trick so far.

 

... now to look in the editor.

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Ahh, third clubhouse only. I saw "all the levels" and assumed all 447 :/

 

Jaywalker has no wall tiles of any kind, and I don't think Toggle Bust has any regular walls either, just some toggle walls, meaning these are the two "strict condition" levels as you put it.

 

Construct-a-Maze has a real blue wall border, but no regular wall tiles. Blue Moon also has no regular walls, only real blue walls.

 

I might be wrong, but are regular walls absent from Color Wheel?

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Hmm... merging all the answers from the previous posts, and a few from mine, does this answer the question correctly?

 

- Toggle Bust

- Blue Moon

- Wireframe

- Dancing on Ice

- Construct-a-Maze

- Bump and Run

- Magic Trick

- Bustin Out

- Jaywalker

- Color Wheel

 

... this one was tough, I only can figure Bustin Out without looking at the editor :P

 

EDIT: There's a wall next to the socket in Dancing on Ice, so... only 9 levels, I guess?

----------

 

I found this while looking at the editor to help me answer the previous question.

 

This level has a pink ball trapped in the southwest corner, what level is it?

Edited by BlazingApollo

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You forgot Blue Blocks, #11 (:

 

This level has a pink ball trapped in the southwest corner, what level is it?

 

Pearl Diving?

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I see an exit in the southeast corner! But it's surrounded by walls! I guess I can't get to it. Oh well. Time to do a little sokoban. I'm only a little bit through this clubhouse anyway. It's a lot better than the last one but I'm not sure about the other clubhouse. That was really fun though. Anyways, I give up. This exit can't be reached.

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I found this while looking at the editor to help me answer the previous question.

 

This level has a pink ball trapped in the southwest corner, what level is it?

 

Vague Dream!

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I see an exit in the southeast corner! But it's surrounded by walls! I guess I can't get to it. Oh well. Time to do a little sokoban. I'm only a little bit through this clubhouse anyway. It's a lot better than the last one but I'm not sure about the other clubhouse. That was really fun though. Anyways, I give up. This exit can't be reached.

Suction Solution?

 

Vague Dream!

So it does. How odd...

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Wow, I thought Civilization of Creatures was the only level to have a pink ball trapped in the southwest corner.

 

I see an exit in the southeast corner! But it's surrounded by walls! I guess I can't get to it. Oh well. Time to do a little sokoban. I'm only a little bit through this clubhouse anyway. It's a lot better than the last one but I'm not sure about the other clubhouse. That was really fun though. Anyways, I give up. This exit can't be reached.

 

Jumble!

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Wow, I thought Civilization of Creatures was the only level to have a pink ball trapped in the southwest corner.

 

 

 

Jumble!

 

Mhm.

 

Dammit, I want to get the bold route but I always get killed by Walkers. Ugh.

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Dammit, I want to get the bold route but I always get killed by Walkers. Ugh.

 

That could be just about any level with walkers in ever, so I'm gonna take a wild guess and say Block 'n' Roll.

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Mhm.

 

Dammit, I want to get the bold route but I always get killed by Walkers. Ugh.

 

I would say Monster Lab or LUNiT.

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I would say Monster Lab or LUNiT.

 

Yeah Monster Lab! :P

 

"Why does this level have to be so hard.. so little spaces to move these blocks around on a line of buttons, jeez..."

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"Why does this level have to be so hard.. so little spaces to move these blocks around on a line of buttons, jeez..."

 

Warehouse II comes to mind, but I think I'm wrong.

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Same Game!!

 

Edit: In case I'm correct, here's the next puzzle (probably pretty easy):

 

How many moves do you have for the start?

It's four times two to the power of six.

But it's much easier than you think.

Just watch out for the yellow bug's sting.

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This level made Trevor rage, and his point is taken,

One room looks impossible... but do not be shaken!

For right at the end... oh what a surprise!

A glider might kill you... your anger will rise!

 

(Probably too easy, but whatevs)

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Same Game!!

 

Yep.

 

 

This level made Trevor rage, and his point is taken,

One room looks impossible... but do not be shaken!

For right at the end... oh what a surprise!

A glider might kill you... your anger will rise!

 

All Bit Busters Go To Heaven [definitely wrong]

 

There once was a level with walkers,

By the state of the hint they were talkers,

There were blocks all around and Chip was seemed downed,

But then it was discovered that Chip got your mothered,

And that has nothing to do with the level at all,

But the level was busted and Chip had a ball.

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There once was a level with walkers,

By the state of the hint they were talkers,

There were blocks all around and Chip was seemed downed,

But then it was discovered that Chip got your mothered,

And that has nothing to do with the level at all,

But the level was busted and Chip had a ball.

 

The only level I can think of that might mildly fit is Traffic Cop. Can't think of any others.

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The only level I can think of that might mildly fit is Traffic Cop. Can't think of any others.

 

Yes

 

"Can't wait for a second clubhouse!!" -Chip

 

A few hours later..

 

"What are these? I've never seen them before!!!"

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This level made Trevor rage, and his point is taken,

One room looks impossible... but do not be shaken!

For right at the end... oh what a surprise!

A glider might kill you... your anger will rise!

 

(Probably too easy, but whatevs)

 

I think I got this one...Jumble II !! (I remember that video very well.)

 

"Can't wait for a second clubhouse!!" -Chip

 

A few hours later..

 

"What are these? I've never seen them before!!!"

 

The Parallel Port? (My reasoning: it's the first level with invalid tile combinations.)

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I think I got this one...Jumble II !! (I remember that video very well.)

 

 

 

The Parallel Port? (My reasoning: it's the first level with invalid tile combinations.)

 

Correct; Chip has never seen these type of tile combinations. :)

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Do I want it? No.

Should the title contain an apostrophe? Yes.

A lot of spare blocks? No.

1 star level? Yes.

 

T |-| | |\| |{

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Writer's Block

 

Yes.. except without the apostrophe. :P

 

Some do not like the busted route of this level.. (specifically one person..) and it's in CCLP3.

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Incident on a Bridge

 

Yep.

 

-------

 

ONE STAR level

It's in CCLP3

It consists of squares with holes

It has monsters

If you chose 10 levels from CCLP3 that needed to go, it'd be one of them

Bears

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Caves, obviously.

 

Yeah...

 

(it's in CCLP3)

 

Immediately going up twice at the start will result in death by a pink ball as well as collecting ice skates.

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(it's in CCLP3)

 

Immediately going up twice at the start will result in death by a pink ball as well as collecting ice skates.

 

To Catch a Thief

 

 

ONE STAR level

If you chose 10 levels from CCLP3 that needed to go, it'd be one of them

 

You know, not all of us hate caves. It's my favourite CCLP3 level.

  • Upvote 1

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Caves isn't that bad a level at all. Not sure what's to hate really, I quite enjoyed it too.

 

---

 

This level is in CCLP3

The time limit is ten times the chip count

Should you push a button?

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