Jump to content

Recommended Posts

66 (Pet): Lots of low time limits in this set... and 100 seconds to herd a blob seems quite unforgiving. Now, low time limits are perfectly fine, but this is the first one I think is really pushing it- I played recklessly and had some good luck and had 33 seconds to spare.

 

Here's a convo I had with Zane about this:

 

[11/6/2016 1:09:31 PM] Josh: also nice Pet

[11/6/2016 1:09:35 PM] Josh: with 100 seconds

[11/6/2016 1:10:08 PM] Zane: any more than that and the level is too easy

[11/6/2016 1:10:22 PM] Josh: but it's with a blob :P

[11/6/2016 1:10:40 PM] Zane: you only need 3 blocks but i gave you a cloner

[11/6/2016 1:10:48 PM] Josh: well true

 

One thing I've noticed with Zane's recent levels, especially in both ZK3s, is that he is a fan of low time limits, which is pretty unique when it comes to his designs! This level in particular, I solved with 35 seconds left and while I personally don't think it's the kind of level to have a time limit of 100 (at least I wouldn't have made it that low myself), it is still manageable. That being said, it should only be changed if Zane himself feels the need to do so. :) (if you wanna talk about a very strict time limit, play #105, Colors).

 

I'm quite tempted to stream/record a playthrough of this set after those are fixed, even if I will probably regret it on the final decade :P

 

I second this. I thought about doing it myself but I doubt I will.

Share this post


Link to post
Share on other sites

Thanks for the feedback. I've noticed a few issues that I addressed (if you have the original version, World 1 will already have the sokoban completed.) Other issues I will fix later today. (most are due to last minute designs that I forgot about. I may change a few things in other levels as well.)

As for other things, the random element in Current is intentional and most levels require a large amount of the available time limit to solve.

 

edit: Set updated to fix two levels and a few minor changes.

Edited by IceyLava108

Share this post


Link to post
Share on other sites

As for other things, the random element in Current is intentional

Can't say I like seeing a level that will randomly kill the player while trying to solve with nothing they can do about it most of the time...

In Lynx, getting a block to go down requires either blocking up and right with the RFF set to left, or pushing a block onto the RFF as the blob is being forced into the wall on the right.

 

Blindly.

 

If you want to leave the high chance of random death, that's your choice, but I'd suggest at least equalizing the randomness somewhat between rulesets by opening all blob RFF outputs.

Share this post


Link to post
Share on other sites

I can edit the level to eliminate the randomness if you would like, but that's what I was going for when I designed it (as skeptical as that may sound). I wanted to include at least one ridiculous level like this for a reason I can't exaclty describe in words. I do not want to make any more levels requiring this much luck in the future in main level packs, though :P

 

(I updated the change for lynx)

Share this post


Link to post
Share on other sites

I was going through some levels of the new version of this set and Level 86 (Shoplifting) is unsolvable. The chip counter reads 249 chips are needed, when there are 48 surrounded by walls.

Share this post


Link to post
Share on other sites

I must have accidentally refreshed the chip counter for whatever reason without noticing, while making small changes to other levels (I updated the set quietly a few days ago). I'll fix this later today but feel free to change the chip counter back to 200.

Share this post


Link to post
Share on other sites

All of my sets have received minor updates (except ZK5). I'm posting this in the ZK1 thread as it has received the most notable changes, including edits to the end of level 47 and the whole of level 75, as well as reordering the "bonus" levels. 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×