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Pointless CC Trivia Thread

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Post facts about the games that no one would ever need to know HERE! I'll start.

 

In CC1, Chip's starting direction is north in 0 levels, east in 1 level, west in 3 levels, and south in 145 levels. In CC1 for Lynx, Chip always starts south.

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The last monsters of CC1 are two gliders, at the end of Cake Walk.

The last monsters of CCLP2 are four pink balls circling around the exit room, at the end of Key Color.

The last monsters of CCLP3 are a teeth and a blob in front of fire boots, above a hint that copies Paranoia's, at the end of Mr. McCallahan Presents.

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Number of levels without blocks in CC1 - 75

Number of levels without blocks in CCLP2 - 53

Number of levels without blocks in CCLP3 - 17

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Monster make their first debut in CC1 in

  • LESSON 2 (#2): bugs, blocks (lynx considers blocks monsters)
  • LESSON 4 (#4): tanks
  • LESSON 5 (#5): fireballs, pink balls, gliders
  • LESSON 8 (#8): teeth
  • NICE DAY (#17): walkers
  • BLOBNET (#23): blobs (obviously)
  • CHCHCHIPS (#26): paramecia

They make their final appearance in CC1 in

  • MIX UP (#132): teeth
  • BLOBDANCE (#133): blobs (clearly)
  • PAIN (#134): gliders
  • TRUST ME (#135): tanks
  • GOLDKEY (#137): bugs, pink balls
  • PARTIAL POST (#138): blocks
  • YORKHOUSE (#139): walkers
  • UNDERGROUND (#141): paramecia
  • FIREFLIES (#144): fireballs

After the fake last level:

  • Thanks to... (#145, MS only): bugs, paramecia
  • CAKE WALK (#146): tanks, fireballs, pink balls, gliders
  • SPECIAL (#149): blocks

In CC1, only six levels (seven in MS) have random force floors: FLOORGASBORG (#40), GRAIL (#54), SCOUNDREL (#60), CATACOMBS (#99), ALPHABET SOUP (#120), Thanks to... (#145), and CAKE WALK (#146).

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In CC1's GRAIL (level 54), there are three ways to exit, using either a green, red, or yellow key. There is also a blue door, but no blue key exists on the level.

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All TRUST ME (CC1 #135) yellow key locations:

 

(0,0)

(31,0)

(6,6)

(17,6)

(4,7)

(10,9)

(13,9)

(15,9)

(30,10)

(17,11)

(3,17)

(8,19)

(0,20)

(7,20)

(9,20)

(9,23)

(23,23)

(24,23)

(25,23)

(23,24)

(24,24)

(25,24)

(13,25)

(18,25)

(23,25)

(24,25)

(25,25)

(12,26)

(18,30)

(0,31)

(17,31)

(28,31)

(29,31)

(30,31)

(31,31)

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There are 8 levels in CC1 with a total absence of blank tiles, and they are:

 

16 - Cellblocked

39 - Glut

61 - Rink

67 - Chipmine

80 - Vanishing Act

105 - Short Circuit

142 - Pentagram

147 - Force Field

 

Starting tiles don't count as blank tiles, even after Chip has stepped off them. If they did, Vanishing Act, Pentagram and Force Field would be the only levels still on this list (In Vanishing act he starts on Dirt, in Pentagram he starts on a S Thin Wall, in Force Field, Chip starts on an East FF.)

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Monster make their first appearance in CCLP2 in

  • A Fleeting Memory (#1): tanks
  • Naomi's Bug Collection (#2): bugs, gliders, blocks
  • Bea's Den (#3): pink balls, blobs
  • Fixing the Toggle Switch (#6): fireballs
  • Double Trouble (#17): paramecia
  • A Sample of Things to Come (#19): teeth, walkers

and their last appearance in CCLP2 in

  • Trapped (#143): walkers, paramecia, bugs, blobs, tanks
  • Wormwood (#144): fireballs, teeth, gliders, pink balls, blocks

After the fake last level:

  • Gauntlet (#145): paramecia, walkers
  • Run-a-Muck (#146): teeth
  • Neptune (#148): tanks, gliders
  • Key Color (#149): pink balls, fireballs, bugs, blobs, blocks

They first appear in CCLP3 in

  • Entrance Examination (#1): bugs, walkers, teeth, fireballs, tanks, blocks
  • A Walk in the Park (#3): pink balls, gliders
  • Dancing Gliders (#7): paramecia
  • Two Sets of Rules (#16): blobs

and last appear in

  • You Can't Teach an Old Frog New Tricks (#144)

after the fake last level:

  • Suspended animation (#146): walkers
  • Mr. McCallahan Presents (#149): all but walkers

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The Last Laugh (52) is the only CC1 level that requires only 2 chips to exit.

 

In CC1, there are a total of 1,248 blocks. None of which are block cloning machines.

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Official Levels with odd time limits:

CC1:

Level 31 (Knot) - 29

Level 60 (Scoundrel) - 294

Level 70 (Nightmare) - 199

Level 96 (Paranoia) - 399

Level 99 (Catacombs) - 399

Level 110 (Chiller) - 399

Level 123 (The Prisoner) - 299

 

CCLP2:

Level 10 (Who Needs a Flipper) - 399

Level 46 (Hurry Up, Chip!) - 95

Level 48 (And then there were... Four? - 159

Level 73 (Bumble Boy) - 279

Level 99 (One Block Sokoban) - 372

Level 107 (Joyride I) - 26

 

CCLP3:

Level 9 (Redoubled Effort) - 175

Level 17 (Lot in Life) - 125

Level 32 (Pearl Diving) - 225

Level 65 (Countdown) - 125

Level 93 (Shattered) - 95

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I think he means unusual time limits. :P

This is what I meant. And yes, the CCLP3 ones are odd. I wouldn't make a time limit end in a 5...

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