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Pointless CC Trivia Thread

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Types of possible death:

- pink ball
- tank
- blob
- walker
- fireball
- glider
- bug

- paramecia 

- teeth 

- moving block

- moving ice block

- water

- fire

- bomb

- force floor slide into any of the above (except blocks, unless they are moving in the opposite direction)

- ice slide into any of the above (except blocks, unless they are moving in the opposite direction)

- having ice skates on ice with a monster, i.e. To Catch a Thief and Mice are Good for Something

- having suction boots on force floors with a monster

- pressing a red button that connects to a clone machine that the monster or block will land on the button therefore squashing Chip

- having a teeth or tank push an ice block into you

- getting killed by a cloned monster or block that was cloned by another monster or block while you were on the tile where the cloned monster or block is programmed to land or appear

- getting stuck on a trap and having a monster approach and kill you

- having a monster release from a trap while you are on the tile where it is supposed to release, therefore killing you 

- getting stuck in a corner while a teeth slowly approaches you, then eats you for his delicious Chip dinner

- being Chip McCallahan

- accidentally not staying a pop-up wall which then puts you in a corner where you cannot escape and a monster corners you, then you, well, die

- Chip listens to music with headphone volume too loud

- Trying to maneuver through multiple pink ball patterns

- Trying to solve You Can't Teach an Old Frog New Tricks

- Trying to solve pretty much any late CCLP3 level

- Trying to solve pretty much any level
- playing Chip's Challenge

- Chip goes to get chips, then realizes he's out of chips, then gets killed by a teeth who then steals his acquired chips

- removing dirt, a fake blue wall, or a lock right as a monster (was about to) collide with it

- playing in microsoft ruleset

- playing in lynx ruleset

- playing at all

- having the CC1, CCPL2, or CCLP3 graduate awards

- playing Bloblake

- playing any custom award level

- trying to solve a pieguy level

- trying to not die

- moving under a tank as it reverses

- trying to get through the row of tanks on Think Tank (or other levels)
- playing Think Tank

- suicide

- Chip's Challenge 1 level 86

- testing a custom level

- playing TS0

- approaching Melinda

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Some levels renamed for inclusion in CCLP3 had titles being considered other than the final one used. What was "A Cloning Level" and became "Vulcan" had "Pyro Technique" considered as a potential alternate name. "Slide Sorter" was one of the options for what eventually became "Slide Show."

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In CC1, a total of nine levels have passwords beginning with "L" (also "B" and "U" in the MS version, given the mistranslation of BRUSHFIRE and PARANOIA's passwords), the most of any letter in the original levelset. On the other end of the scale, only a single level has a password beginning with "A" (NICE DAY).

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There are nineteen tiles with green in them: south force floor, north force floor, east force floor, west force floor, green door, green button, closed toggle door, open toggle door, random force floor, north blob, west blob, south blob, east blob, green key, suction boots, add north Chip, west Chip, south Chip, and east Chip. Same with Tile World tiles.

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If one were to play all the custom levels ever made, and time how long it took, the answer would be that it took a long time.

 

I sometimes hide messages in these posts by using white.

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Levels that were considered for the "Totally Unfair" (#131) slot in CCLP3 included Commit Suicide?, Magic Trick, Waterslide, Manic Depression, and Marooned.

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If there is any level you play in Lynx that has only two teleports and has a requirement of using an enemy to partial post. The level can be considered "busted" by just entering teleport A while an enemy is entering teleport B at the exact same time.

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If there is any level you play in Lynx that has only two teleports and has a requirement of using an enemy to partial post. The level can be considered "busted" by just entering teleport A while an enemy is entering teleport B at the exact same time.

Something similar might be possible in MS using the mouse to activate the teleport skip glitch.

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For Lynx, however, it still needs its own page on the wiki.

I don't think it is a glitch. When Chip, a monster, or a block moves from one tile to another, the game considers its location to be the destination tile, but the tile's effects (except for sliding effects) don't apply to it until it has fully transitioned onto the tile. In your case, when it's time for Chip to teleport, the monster is still transitioning onto the teleport, so the teleport is considered occupied and, therefore, Chip cannot access it.

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You can't win if there is no exit.

Some might disagree; see pi.dat #41 or KeyboardWielder.dat #135 for two separate ways.

 

You can't lose if you reach the exit.

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There are fifteen tiles with yellow in them: fire, yellow door, socket square, hint, burned Chip, north bug, west bug, south bug, east bug, north fireball, west fireball, south fireball, east fireball, yellow key, and fire boot. For Tile World tiles, remove socket square and fire boot (I'll still call the bugs yellow), but add teleporter, bomb, more-burnt Chip (not sure what to call that), and teleporting object, making seventeen.

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The Multiple Tank Glitch will only work when there is a sliding tile underneath the tile with multiple tanks. There also has to be at least 2 tanks on that one tile. You can change the 4 items that are circling around by interacting with the various tiles that can go around (for example, colliding with a real wall, or pushing a block into water).

 

These are the tiles you can have moving around on ice/suction when the Multiple Tank Glitch is utilized, whether directly created or indirectly:

 

Ice

Ice Corner NE

Ice Corner NW

Ice Corner SE

Ice Corner SW

Block Cloner N

Block Cloner E

Block Cloner S

Block Cloner W

Moveable Block

Suction N

Suction E

Suction S

Suction W

Red Key Door

Blue Key Door

Yellow Key Door

Green Key Door

Real Wall

Fake Wall

Exit

Tank Button

Teleport

Trap

Bomb

Panel E

Panel S

Dirt

Floor

Wall

Computer Chip

Water

Ice Block

Exit 2

Exit 3

Exit 4

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The Multiple Tank Glitch will only work when there is a sliding tile underneath the tile with multiple tanks. There also has to be at least 2 tanks on that one tile. You can change the 4 items that are circling around by interacting with the various tiles that can go around (for example, colliding with a real wall, or pushing a block into water).

 

These are the tiles you can have moving around on ice/suction when the Multiple Tank Glitch is utilized, whether directly created or indirectly:

 

Ice

Ice Corner NE

Ice Corner NW

Ice Corner SE

Ice Corner SW

Block Cloner N

Block Cloner E

Block Cloner S

Block Cloner W

Moveable Block

Suction N

Suction E

Suction S

Suction W

Red Key Door

Blue Key Door

Yellow Key Door

Green Key Door

Real Wall

Fake Wall

Exit

Tank Button

Teleport

Trap

Bomb

Panel E

Panel S

Dirt

Floor

Wall

Computer Chip

Water

Ice Block

Exit 2

Exit 3

Exit 4

Such a strange glitch.

 

It can make many interesting levels.  Too bad it doesn't work in Tile World.

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