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MS or Lynx  

28 members have voted

  1. 1. MS or Lynx

    • MS
      6
    • Lynx
      7
    • Both
      15


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That's a good point. Also probably explains why Blobnet is infinitely easier in Lynx than it is in MS...

 

Sort of. You can tell where the blob is headed, which definitely made it much easier for me. Certain people claim you can time your moves in MS so the blobs aren't moving -- way too complicated for me.

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So it does have less gltiches? Does block slapping count as a glitch or a mechanic in Lynx?

 

I'm pretty sure it was an intended feature, or maybe an "Easter egg"... It probably couldn't be added to MS due to the non-scrolling movements - if you were holding one key and pressed another, you would just either switch to that direction or the second key press would be ignored altogether...

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Because of familiarity, I always wanted to play in MS. I have a few levels still to finish in CCLP3 in MS, including that rascally frog. I found that after playtesting my level submissions for CCLP3 in LYNX, my mind went buggy when I returned to the MS mode. The clunky graphics were horrible. It took a while to reacclimate. I am better at switching between the two now, though. What I would like to see would be a hybrid; Lynx graphics and the MS ruleset.

Ian

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I'd like something that has Lynx-style gameplay minus the damnable slide delay, and maybe also lacking block slapping and monsters eating keys, but with a tileset more similar to the original.

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I'd like to see some of the invalid tile combinations in a hybrid, the only condition being that both "layers" must be visible. For instance: keys on dirt. I'm almost positive I saw a screenshot somewhere online that showed this in CC2.

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