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Hey everyone, ZK2 has been released after four months of ideas and brainstorming! It contains 80 quality levels and goes from easy to difficult with intense and fast paced levels along the way. Have fun everyone and leave some feedback here :)

Direct download link: http://cczone.invisi...wnload/195-zk2/

[i may or may not upload ZK2 to pg's site, depending on the amount of problems (if any) that are found. Thanks!]

 

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Awesome! I just downloaded it too! :D

 

(Y)

 

Also everyone, just fixed two more things that I didn't notice earlier (thanks to Michael for one of them) on levels 77 and 80!

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Zane, are you still going to make Dusk of the Walkers? I was looking forward to that level in this set :P

Yeah but I'm deciding to put it in my third set (probably called ZK tree) which will be bigger and either contain 149 levels or less but no less than 100.

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http://cczone.invisionzone.com/index.php?/files/file/195-zk2/

 

Earlier this year I decided to re-design all of my levelsets. This version is now complete and available at its original download link.

 

As always, I may have made some mistakes in reviewing the final version. If there are any unsolvable levels, counter issues, or general problems, please let me know.

 

Enjoy!

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Just like with ZK1, here's the full list of issues I spotted after looking through:
 
51 (Free Fall (Without a Parachute)): Toggle buttons are unnecessary in MS as you can just boost back through the teleport. Easily fixed by moving the lowest teleport down 1 tile and adding an extra force floor.
53: I'm sad about the removal of Puzzle Solver on a Tight Budget. (there are a couple other levels where the original version looked more fun, but for the most part these seem to be much improved!)
 
And... that's it! Nicely done on what looks like another fun set to play through with so little time to play through it :P
 

I also noticed the level "Apple" you can collect as many red keys as you want and use the blocks to create a nail to exit. Not sure if this was intended since those random red locks on the bottom exist.

I had taken that as a level with 2 solutions- either ignore the key limit and nail the exit, or be clever with the blocks to collect exactly 8 red keys. I like that sort of reward for really thinking about the challenge presented, without necessarily requiring it to be done.

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53: I'm sad about the removal of Puzzle Solver on a Tight Budget. (there are a couple other levels where the original version looked more fun, but for the most part these seem to be much improved!)

Yeah I was too, that was a very fun level to play.

 

I also noticed the level "Apple" you can collect as many red keys as you want and use the blocks to create a nail to exit. Not sure if this was intended since those random red locks on the bottom exist.

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I updated to address the problems... and a surprise.

 

 

I originally removed Puzzle Solver because I thought it was just a strange level that I made out of nowhere, but after seeing its reception and comparing it to "Think!" I think it is just fine. :)

 

  • Upvote 1

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I had taken that as a level with 2 solutions- either ignore the key limit and nail the exit, or be clever with the blocks to collect exactly 8 red keys. I like that sort of reward for really thinking about the challenge presented, without necessarily requiring it to be done.

 

Well looks like only the clever way is the solution now :P

 

Also thanks for including Puzzle Solver on a Tight Budget <3

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Don't ask me why but I've been playing through this set randomly, and I noticed that Land of the Lost (72) may be unsolvable. Unless I'm missing something, you need five yellow keys for the entire level but there are only four that can be collected when I am pretty certain you need to unlock all five yellow locks.

 

Also there is no hint tile for Flowers (62) when there is hint text visible in the editor. :)

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I don't know whats wrong with Maze Of Monsters (18), I collected all the chips and pressed the button on top of the socket. The tank on top of the exit does NOT move making this level unsolvable. I tried it one it didn't work and tried button mashing it several times it still doesn't move.

 

Either I am not doing it right or there is some sort of a bug in the level, I don't know, for now this level is unsolvable.

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I updated the set last week as Josh caught a few things looking at a new version of ZK-Adventure, that and a few other things should be addressed in CCZone's current version.

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I updated the latest version of ZK2 (2.0) and the tank still won't move. To further explain this I looked in the editor and the tank on top the exit says "monster DOES NOT MOVE" via CCEdit 2.0.

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I checked the newly updated version just now and the tank has been added to the monster list, but if it's still not on the list in your version, you can simply add it to the list.

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I fixed it myself, I put the tank on the monster list and it worked. But, I did download the latest version (2.0) and it still didn't work.

 

Now the tank is on the monster list the tank moved now.

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