Jump to content
Sign in to follow this  
M11k4

What was the first CC level you made?

What was your first level like?  

21 members have voted

  1. 1. How would you describe the first level you ever made yourself?

    • simple yet satisfying
      5
    • decent though conventional
      3
    • substandard but one has to start somewhere
      5
    • convoluted, ugly, and unplayable
      2
    • forgettable and possibly lost somewhere
      6
  2. 2. What was the time limit on the first level you created?

    • under 200 seconds
      7
    • 201-500 seconds
      5
    • 500-999 seconds
      1
    • untimed or more than 999 seconds
      5
    • I have no clue any more!
      3
  3. 3. Did you release the first level you made for others to play?

    • Yes, quite soon after having made it
      2
    • Yes, after some time and among other levels
      8
    • No, but am planning to do so
      3
    • No, but I have it somewhere
      3
    • No, because I have lost it forever
      5


Recommended Posts

You can name and even link to the first level you ever created below. I realize there are many ways one can define that term, so tell us how you define it or how your level fits that term.

 

My first level that I drew in an editor is called Five by Five and I have not really released it, but there is a version of it in kidsfair.ccl  level #49

( http://cczone.invisionzone.com/index.php?/files/file/129-kidsfair/ ).

 

The first level I released to the public was for the create competition of September 2010, called Class is in Session. The level was quite tricky and I would believe nobody else has ever solved it. Ask me about it if you want to see it. I think I should release an updated version of it at some point in the future, and a simplified version too.

 

What about you guys?

Share this post


Link to post
Share on other sites

My first level, which is now lost forever, was called "Ice Slide" and took up a small piece of the upper left corner. Basically, Chip just had to walk a short path of alternating dirt and gravel squares to get some yellow keys, then go back to the start, slide on a twisty ice path, pass by the exit, go through a force floor, open some yellow doors, dodge one ball, and get a chip and some suction shoes to get back. Not exactly the best material ever...but it felt pretty revolutionary to be able to use an editor at the time!

Share this post


Link to post
Share on other sites

I think Unwanted Guest from tensorpudding-1 was the first level I finished, although I started working on The Great Big Chip Heist first. I wanted to make a level which emulated CCLP3's 9x9 levels.

 

They both appeared in my first set release when I released 30 levels. I don't remember exactly, but I think both of them are in the CCLP1 voting pile (The Great Big Chip Heist might be blacklisted, but I remember one person nominated it).

Share this post


Link to post
Share on other sites

I don't remember for sure but I can guess that my first level was "Square" which is now in mobius1 (I think... :rolleyes: correction: it's not. ). A small 15x15 grid, 9 room level. It's not an amazing level, but it's not too bad either. I'm proud of it for my first ever level. If that wasn't it then I don't remember.

 

I made a lot of alterations of levels from the original game. I also made quite a bit of remakes from other games like Lemmings Paintball for some reason... I was playing them at the time I guess. But they didn't end being very good levels.

I just remember being overjoyed at having an editor! My first editor of any game ever.

 

I must admit I'm surprised to see others here who appear to be almost as late to the level design phase as me. I mean I started making levels only officially until after CCLP3 already existed I think... (but I stopped for a while until recently) Now I'm not really sure if what I'm saying makes sense because the years went by so fast and everything is just a blur.

Share this post


Link to post
Share on other sites

The very very first level I made, was called 'Spinning''. I created this, as well as another 124 levels, however, the computer I was working on this in, crashed and thus the levelset ceased to exist... I don't remember exactly how the level looked, but it did take up the whole map. It was linear, starting in the upper left corner, and was filled with ice and monster dodging. There was some key swapping too I think... 

 

Also, it had 12 chips to collect, and a time limit of 500 seconds. If I remember this much, maybe I should recreate it sometime...

Share this post


Link to post
Share on other sites

My first level ever made was MikeLrejects #1 (GOING BLOCKO).  It (and many others scattered around the early levels of MikeLrejects and MikeL2) were originally made on paper probably around 1998 to 2001, and I converted them all to "real" levels once I downloaded the editor in 2001.  I believe I converted them in the order I had created them on paper - my paper goal was to have a set of 99 levels (and in my mind, it would have been its own "game", called Michael's Challenge  :P) with the last level being BIRTHDAY (MikeL2 #99, which was possibly the actual first level I made on paper, I'm not 100% sure).  I ended up releasing my first set shortly after I finished creating it in August 2001.  It might have actually had 104 levels in its first release, despite my original goal of 99. In this first set (MikeL1) levels 1-8, 10-63, 66-78 and 99 were based on my levels from paper, and the rest were created only in the editor to "fill out" the set (some of the later ones being based on CC1 levels).  My "original" level 9 differed completely from "paper" level 9 because I couldn't figure out the teleport patterns at the time (once I did, I created the level "again" - MikeL2 #94 I think, "Squares").  And I had to make new designs for the level 64 and 65 slots since my paper version of those levels involved a new tile, the diagonal boot.  :P

 

Wow, I went a bit off topic there...  :unsure:

Share this post


Link to post
Share on other sites

The diagonal boot? :) How exactly would the controls for that have worked?

  • Upvote 1

Share this post


Link to post
Share on other sites

The diagonal boot? :) How exactly would the controls for that have worked?

I guess by holding 2 arrow keys (i.e. right and down to jump diagonally southeast) at the same time? :D

 

Actually, I remember playing CC at my aunt's house way back (before I would have designed most of my paper levels) and their keyboard included diagonal arrow keys... I tested them out in CC, but all it did was move you 2 squares (right one down one, etc) to get to the tile diagonal to it...but come to think of it, I bet this inspired the diagonal boot. :)

Share this post


Link to post
Share on other sites

I remember playing this weird Shareware game from the 90s called "Ball Game 2" where, basically, you were a ball rolling around a two-dimensional series of platforms and had to avoid falling off. It was the first game I ever played in which diagonal movement was required to beat some of the levels. (Y)

Share this post


Link to post
Share on other sites

Mine was actually in my first level pack which i'm still working on! "Cheesy Start", to introduce flippers/fire/blobs (its not evil-leveled, just 4 and there's a lot of gravel. (Hint: I like cheez-its.)

Share this post


Link to post
Share on other sites

It was a sparse itemswapper called FOUR OF A KIND where you had to walk around the barren landscape to find all the keys, all the doors and a toggle switch. It was decent I suppose - it's the 1st level in my first set - Blaq1.dat (now Blaq1-fixed.dat). The whole set was pretty shite.

Share this post


Link to post
Share on other sites

My absolute first level is this: 

gallery_112_3_6750.png

 

 

My first true level is probably Inverted, which is in both of my level sets and in the Flouncy Pack. However, the released version is slightly modified from the original, which had green buttons under the chips and no force floors.

 

Bonus: my absolute second level:

 

gallery_112_3_3759.png

 

Share this post


Link to post
Share on other sites

The first level I made is "Simple Level". I'm going to release it when I finish my first level set.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×