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CamdenT

New TW Glitch?

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I have discovered that pressing certain keys in Tile World 1 has some strange effects that can change the outcome of the level. After pressing any key to start the level, pressing the following keys will have these effects:

 

F2: decreases the "Chips Left" count by 1

F3: adds a red key to inventory

F4: adds a blue key to inventory

F5: adds a yellow key to inventory

F6: adds a green key to inventory

F7: adds skates to inventory

F8: adds suction boots to inventory

F9: adds fire boots to inventory

F10: adds fliipers to inventory

 

This could be a problem because it allows players to cheat, but this does not work in TW2.

 

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when I used TW 1 (through CC Edit 2.0) this doesn't work; pressing the F keys makes chip oof in any direction (even if he could move in that direction) :huh:

/ does not work in Lynx at all, even the oofing, for me

 

-----

on a side note: I swear you used to be able to "view" the whole level while playing by holding down some key then pressing arrow keys. The 8x8 viewing grid would pan away from chip and look around the level. Am I crazy or is that possible in some version of TW?

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I used TW1 (with the ice block patch because that's what I had downloaded), and it did work. I'm surprised I haven't seen this before.

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I always thought this might have been a function intended for developing the program and was kind of forgotten into some released versions of TW1. It is not mentioned in the documentation. Moving of the viewable window that mobius mentioned works when you press shift and the arrow keys while playing (not during replay). Viewing the whole map during replay would be much more useful for analyzing the level. The F-key cheats don't really help anything that you couldn't do out of an editor yourself.

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I have two versions of TW1: one regular, one with ice blocks. (The latter was downloaded from pieguy's site if I remember right.) This only works in the one with ice blocks.

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Update: The version of Tile World i have is the ice block version.

Also, i discovered that it cannot be used to cheat, because if any of these keys are pressed the game doesn't save the score.  For example if you complete the level and advance to the next one, you'll see that if you go back to the previous level the "Best Score:" is missing.

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Good to know Camden, about not saving the solutions when the cheats are used.

 

It is not only the ice block patch that does this. Does anyone else have this cheater version without the ice block patch?

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I have discovered that pressing certain keys in Tile World 1 has some strange effects that can change the outcome of the level.

{F2..F10}

This could be a problem because it allows players to cheat, but this does not work in TW2.

Correct.

 

on a side note: I swear you used to be able to "view" the whole level while playing by holding down some key then pressing arrow keys. The 8x8 viewing grid would pan away from chip and look around the level. Am I crazy or is that possible in some version of TW?

Also correct:  Shift+arrow keys.

D and Shift+D do some debugging stuff.

 

I always thought this might have been a function intended for developing the program and was kind of forgotten into some released versions of TW1.

I believe you're correct.  All of the code that enables this is wrapped in a "#ifndef NDEBUG" section which is generally disabled for released versions.  Seems like some TW1 releases forgot to define NDEBUG on the build command-line.  TW2's build system made sure not to neglect this. ;)

 

So *that's* what this refers to.

 

2002 Jan 28: version 0.10.3

 Added "Melinda" feature.

(http://www.muppetlabs.com/~breadbox/software/tworld/Changelog.html)

Maybe, but I don't think so.  Perhaps it refers to Melinda offering to skip the level after a certain amount of failed attempts.

 

Also, i discovered that it cannot be used to cheat, because if any of these keys are pressed the game doesn't save the score.

Yep.

 

 

- Madhav.

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