Hash1 10 Report post Posted January 20, 2014 So, which do you use to chip? I use mostly CHIPS.EXE (although it is less fluent on Windows 7). For everything that is non-competitive level playing for fun, modifying, and level playtesting and other things. However, when I want to keep a .TWS for whatever reason, I use tile world. And as for Tile World 2, I don't use it, because, well, I haven't tried it yet . Quote Share this post Link to post Share on other sites
Flareon350 601 Report post Posted January 20, 2014 I've gotten away with using MSCC (which I'm guessing that's what you're referring to with CHIPS.EXE) for the longest time but now I've been permanently stuck with Tile World 2. I like Tile World 2 and all, but there are some things I wish wouldn't exist when playing levelsets, my biggest complaint would be controlling Chip and/or blocks on force floors/ice due to the timing being slightly off. That and the lack of showing passwords. I'm considering using Tile World 1 now, which to my knowledge, avoids the problem I described above. I already know for a fact passwords do show in that one. Quote Share this post Link to post Share on other sites
chipster1059 136 Report post Posted January 20, 2014 I still use CHIPS.EXE in a Windows XP virtual machine (because, like almost everyone else, I have a 64 bit computer). I use TW1 when playing sets in Lynx. I rarely use TWMS because I have CHIPS.EXE and because I think Chip looks like a robot. I don't use TW2 because it doesn't work with CCEdit, because it takes too much memory to run, because it doesn't work in Linux, because I think the death messages are sometimes stupid and impossible to modify without getting the source code (and that is very hard to get) and because I don't like the interface. Quote Share this post Link to post Share on other sites
AdrenalinDragon 269 Report post Posted January 21, 2014 Tile World 1 is basically the best of both worlds so it's the overall best IMO. 3 Quote Share this post Link to post Share on other sites
Chipwoodstock 17 Report post Posted January 21, 2014 I use Tile World. If I am at school, though, I have CHIPS.EXE. By the way, I should really work on clearing some more levels. I used a password to pass that dang ice rink, so block factory is my current confusions. Quote Share this post Link to post Share on other sites
chipster1059 136 Report post Posted January 21, 2014 I use Tile World. If I am at school, though, I have CHIPS.EXE. By the way, I should really work on clearing some more levels. I used a password to pass that dang ice rink, so block factory is my current confusions. They have CHIPS.EXE at your school after all these years? Awesome! How old is that computer? Quote Share this post Link to post Share on other sites
IceyLava108 322 Report post Posted January 21, 2014 They have CHIPS.EXE at your school after all these years? Awesome! How old is that computer? I am guessing his school uses 32-bit Windows XP OS as it's more likely than virtually running MSCC on a 64-bit through MS-DOS emulators. MSCC's small size (since it is 16-bit) makes it easy to simply transport files through external storage units such as hard drives but more typically USB. All he has to do is put all necessary components of the game onto a transportable device and then move it to said computer at his school and then play it. Quote Share this post Link to post Share on other sites
pillowpc2001 71 Report post Posted January 21, 2014 I have a 32-bit Windows 7 computer so I am still using MSCC But I also have TW1 and TW2 for Lynx playing/testing, and I briefly used it for MS level testing due to it being easy to check if a level solution still works... Quote Share this post Link to post Share on other sites
chipster1059 136 Report post Posted January 21, 2014 I am guessing his school uses 32-bit Windows XP OS as it's more likely than virtually running MSCC on a 64-bit through MS-DOS emulators. MSCC's small size (since it is 16-bit) makes it easy to simply transport files through external storage units such as hard drives but more typically USB. All he has to do is put all necessary components of the game onto a transportable device and then move it to said computer at his school and then play it. That makes sense. CHIPS.EXE is less than 500KB and the largest levelset, Jacques.dat, is less than 750kb. Nice the school letting him play. Quote Share this post Link to post Share on other sites
mobius 58 Report post Posted January 22, 2014 I still use CHIPS.EXE in a Windows XP virtual machine (because, like almost everyone else, I have a 64 bit computer). I use TW1 when playing sets in Lynx. I rarely use TWMS because I have CHIPS.EXE and because I think Chip looks like a robot. I don't use TW2 because it doesn't work with CCEdit, because it takes too much memory to run, because it doesn't work in Linux, because I think the death messages are sometimes stupid and impossible to modify without getting the source code (and that is very hard to get) and because I don't like the interface. what he said + it's annoying that the command line has to come up when it runs. If I understand correctly every program has this but it is normally hidden. I don't use the MS program anymore because I have a 64 bit computer. But I like tileworld better for one thing; the movement is easier. I remember how in MS if you hold down a key and let go, chip moves 1 extra move after letting go. So you have to get used to letting go of the key early. From what it sounds like when I listen to LPs a lot of you don't hold down the keys at all. That would make my fingers tired. Anyway, TW does not have this problem. I do miss the nostalgia of the MS version though. I have a virtual box which I've used to play games like Marble Drop (anybody hear of that one?) but I wouldn't use it to play CC. Too much hassle when TW is easier. Quote Share this post Link to post Share on other sites
chipster1059 136 Report post Posted January 22, 2014 what he said + it's annoying that the command line has to come up when it runs. If I understand correctly every program has this but it is normally hidden. Yes, another thing I don't like. Forgot to mention it. I don't use the MS program anymore because I have a 64 bit computer. But I like tileworld better for one thing; the movement is easier. I remember how in MS if you hold down a key and let go, chip moves 1 extra move after letting go. So you have to get used to letting go of the key early. From what it sounds like when I listen to LPs a lot of you don't hold down the keys at all. That would make my fingers tired. Anyway, TW does not have this problem. I do miss the nostalgia of the MS version though. I guess it's a good thing nobody pointed this out a few years ago...because Raiter would have added that glitch. I have a virtual box which I've used to play games like Marble Drop (anybody hear of that one?). http://en.wikipedia.org/wiki/Marble_Drop This? Quote Share this post Link to post Share on other sites
random 8 222 Report post Posted January 22, 2014 I guess it's a good thing nobody pointed this out a few years ago...because Raiter would have added that glitch. I thought the keystroke buffer was intentional. I never cared for it, though, and i prefer its absence in Tile World. Quote Share this post Link to post Share on other sites
Hash1 10 Report post Posted January 22, 2014 I don't use the MS program anymore because I have a 64 bit computer. But I like tileworld better for one thing; the movement is easier. I remember how in MS if you hold down a key and let go, chip moves 1 extra move after letting go. So you have to get used to letting go of the key early. I have gotten used to this quickly, and never minded it at all. I have a 32-bit Windows 7 computer so I am still using MSCC Quote Share this post Link to post Share on other sites
chrisba 0 Report post Posted January 24, 2014 I use tileworld on Mac mostly, and Lynx exclusively. Whenever I go back to MS mode, it looks so clunky. I also run it under Linux in Virtualbox. When I am really desparate to crack a level, I can do an OS snapshot / revert to snapshot as a save/restore game mechanism for Tileworld. ( you have to pause the game before taking the snapshot, and after restoring, wait for the clocks on the VM and the host to sync before un-pausing ) Is that cheating ? Quote Share this post Link to post Share on other sites
chipster1059 136 Report post Posted January 24, 2014 I use tileworld on Mac mostly, and Lynx exclusively. Whenever I go back to MS mode, it looks so clunky. I also run it under Linux in Virtualbox. When I am really desparate to crack a level, I can do an OS snapshot / revert to snapshot as a save/restore game mechanism for Tileworld. ( you have to pause the game before taking the snapshot, and after restoring, wait for the clocks on the VM and the host to sync before un-pausing ) Is that cheating ? What is this OS snapshot you are doing? I have no idea what that means. Quote Share this post Link to post Share on other sites
mobius 58 Report post Posted January 24, 2014 I use tileworld on Mac mostly, and Lynx exclusively. Whenever I go back to MS mode, it looks so clunky. I also run it under Linux in Virtualbox. When I am really desparate to crack a level, I can do an OS snapshot / revert to snapshot as a save/restore game mechanism for Tileworld. ( you have to pause the game before taking the snapshot, and after restoring, wait for the clocks on the VM and the host to sync before un-pausing ) Is that cheating ? Lynx mode. When playing lynx mode for a while and I go back to MS it hurts my eyes that's a good idea for saving progress but it sounds a little tedious @Chipster: yes, that's the game! very addictive, I recommend it Quote Share this post Link to post Share on other sites
Green Kitten 15 Report post Posted January 30, 2014 Tile World II... with MSCC graphics. DAMN WINDOWS 7 B) 3 Quote Share this post Link to post Share on other sites
Ida 36 Report post Posted February 10, 2014 But I like tileworld better for one thing; the movement is easier. I remember how in MS if you hold down a key and let go, chip moves 1 extra move after letting go. So you have to get used to letting go of the key early. This is probably one of the main reasons why I don't want to play TW. I'm so used to this way of playing. Perhaps because CC is virtually the only computer game I ever play. When I was in 4th grade, about 18 years ago, my teacher brought a few old computers to the classroom for us to use. They were even old for that time and had black screens with only green print, and used those large thin floppy discs. We had two games on floppies that we played every break: snake and city bomb. In snake, the snake was a line of O's and the head was an Ö, and every time it ate a green square it expanded with a few O's in lenght. To play, we used only two buttons, A and Ä (on each side of the keyboard), one index finger on each. A to turn the snake clockwise and Ä for counterclockwise. So instead of thinking which direction you wanted to go (up, down, left, right), you needed to know if that meant moving clockwise or not. Long story short, I never got as good at the following generations of snake where I had to use the arrows, even if that really should be simpler. Quote Share this post Link to post Share on other sites
jbdude55 48 Report post Posted April 1, 2014 I've been using MSCC on a Vista 32-bit machine for the last few years, although I still have the BOWEP floppy disk to hand, so I might even have been able to use that However, I've recently had to bite the bullet and upgrade to a 64-bit Win7 machine, meaning MSCC has been replaced with TW2. I too noticed the keystroke buffer business quite early on, and while it frustrated me at first, I decided that it actually makes more sense not to have the "extra step", and that I would just have to grow up and get with the times. The recording and replaying of routes using the .TWS is a huge plus too, as I quite often forget how to solve levels >.< Saying that, I still prefer the MSCC tileset and sounds - I guess some things never change! Quote Share this post Link to post Share on other sites
starfishgurl1984 5 Report post Posted April 4, 2014 Hands down I will always prefer the MSCC version of chips challenge along with its sounds and music, but tile world 2 with the MSCC graphics is not a bad compromise. I still have it on my old xp but because that is overloaded with crap and messed up I can't really use it. I would love to port my music and sounds though from it to tile world so at least it will feel more like the original, once I figure out where those files are so I can replace them. The only thing I do not miss about MSCC though is the new game button, that was like the Black Plague if it ever got pressed by an innocent player. Every time one of my cousins played the game when they came over I always got worried they would press it again, especially after finally beating "on the rocks" and "writers block", ugh, so frustrating... Those were the days!!! Quote Share this post Link to post Share on other sites
starfishgurl1984 5 Report post Posted April 4, 2014 Swearing you saw someone post about liking "oorto geld" because you were scrolling though quickly, but it was just your brain playing tricks on you with the letters, lol, only in a cczone discussion board... Quote Share this post Link to post Share on other sites
chipster1059 136 Report post Posted April 4, 2014 Hands down I will always prefer the MSCC version of chips challenge along with its sounds and music, but tile world 2 with the MSCC graphics is not a bad compromise. I still have it on my old xp but because that is overloaded with crap and messed up I can't really use it. I would love to port my music and sounds though from it to tile world so at least it will feel more like the original, once I figure out where those files are so I can replace them. The only thing I do not miss about MSCC though is the new game button, that was like the Black Plague if it ever got pressed by an innocent player. Every time one of my cousins played the game when they came over I always got worried they would press it again, especially after finally beating "on the rocks" and "writers block", ugh, so frustrating... Those were the days!!! The sounds should be in C:\WEP or C:\BOWEP However, the names are not the same in TW and MSCC. Quote Share this post Link to post Share on other sites