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Are those recessed walls or traps?

 

Recessed walls. There is only one trap in this level.

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Correct me if I'm wrong, but couldn't you skip the block pushing into the bombs in the lower right by going through the teleport right, then returning and going back through, partial posting straight onto the thief?

 

Aside from that, level looks great  (Y)

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Correct me if I'm wrong, but couldn't you skip the block pushing into the bombs in the lower right by going through the teleport right, then returning and going back through, partial posting straight onto the thief?

 

Aside from that, level looks great  (Y)

 

Nope, the teleport would be blocked off by the block above as it would be pushed on top of it upon entry of that area and you cannot push it off from the right because of the thief. 

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Then what is the link between this level and Zane's comment?

 

Um. 

 

Because no one usually comments about the level previews I post, which is what Zane did as well when he showed a preview of one of his levels.

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These all look interesting. I hope you won't hate me for waiting to play the finished product. I'll be sure to give you some feedback then! (... like in a decade or so...)

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These all look interesting. I hope you won't hate me for waiting to play the finished product. I'll be sure to give you some feedback then! (... like in a decade or so...)

 

Well that won't be for another few months. :)

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Collaboration level I did with someone here on CCZone ;)

 

Also the wall configuration is from a level of mine in my early designing years. Can you figure out which one it is from? 

 

XRqoc4D.png

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Collaboration level I did with someone here on CCZone ;)

 

Seems legit. Also, I must thank Michael for helping you make this. (clap)

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So it's been a long time since I posted anything about this set, which is still going on. Progress on level making has taken a toll on me due to being extremely busy and the fact everyone is so focused on CCLP1 still. But anyways, here's another level preview. 

 

CJlZgo4.png

 

I should probably mention this concept was originally going to be part of another level I made, however, I thought this idea deserved it's own level so I just made them separately :)

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But why?  It's the best level posted in this thread so far!

 

I have to disagree with that. :)

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JoshL5 has officially been released at 75 levels! 

 

Feedback on the set would be greatly appreciated, however, not necessary. 

 

(legit feedback too not Zane's bs comments)

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