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Gavin

iPhone Chuck's Challenge

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Good coffee break sized levels but the control scheme can make certain levels very frustrating
that would be easy if you could use a PC keyboard. And sometimes the
iphone doesn't seem to acknowledge my taps which is crucial if I happen to
be on a force-floor and want to move off it at a precise moment or have a monster chasing me.

Level-design I liked noticing references to Chip's Challenge- some levels
from the Clottie and Dobos pack are clearly little versions of levels from
the original CC.

Summary I like the puzzle-based levels but not so much the action-levels
(example "Incoming from the Clottie pack). With any of the control schemes
I am unable to run for so long with bugs following so closely, I lose time
at every turn (and even when I'm trying to just keep running in a straight
line).
 

I have solved all the main levels apart from 2:

 

"Just in time" from Clottie

 

I see the exit but just can't see how to reach it.

 

"Let me out" from Dobos

 

It appears I have to move from the blue pressure pad to the red one but I can't do so quickly enough.

 

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"Just in time" from Clottie

 

I see the exit but just can't see how to reach it.

I've only played through the first 3 packs so far, but I've worked on optimizing each level.  The trick to this level is that there's a section of the wall that's fake.

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