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M11k4

March 2014 Create Competition - Tiny Template

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It's finally March! I've been waiting for this competition for over a year!

 

Two years ago in March we had a create competition where the task was to create a compact level under the theme "9x9". Last year in March I contemplated requiring a 6x12 level, but settled on a level where the restriction was on the time limit, so the level was to be quicker than a minute. This time I want to continue restricting your designs into a smaller level and go back to that abandoned idea of a rectangular shape. However, instead of just saying "make a level that fits into a 6x12 area" I want to continue the theme from this year's previous create tasks of using a template of some sort as the starting point. I also wanted to add some items at the start that could be used differently on different levels. Here's what the template looks like:

8uozpi26bdfn2ntfg.jpg

 

You can download a copy of it in the February 2014 Create Levels Packaged, as I included it already there as level #13. The basic idea is that this is all the area that Chip can reach, though you may build some sort of mechanism outside the visible area in an other room.

 

Basic instructions:

-download the template and use it as a starting off point to create your level.

-do not move Chip, the trap button, the skates, the yellow key, or the pop.up wall.

-you may use the other two tiles in the starting corridor as you wish.

-do not add teleports that would allow Chip to exit this 7x12 area.

-you may move or rotate or mirror the rooms, as long as the other room stays unseen by Chip at all times.

-do not add any more normal walls.

 

Other guidelines are as follows:

-Send in your submissions to either CCZoneNextLevel at gmail dot com or valeosote at hotmail dot com.

-Submissions are open as long as it is March 2014 where you live!

-The level must be solvable, but does not need to work in both MS and Lynx.

-Please give the level a new name, a new hint, a reasonable time limit, and set a new password.

-You may submit more than one entry, but please keep the levels distinct from each other.

-No late entries will be accepted this time around, as the release of CCLP1 is immenent.

-You may write about 100 words describing your creation and the process of creating it.

-Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants.

-Please ask about other unclear situations.

 

I have not decided exactly how to judge this competition just yet, so I will post an update about that later on. In the meanwhile, you can put your thinking caps on and try to see if you can come up with something fun! Enjoy!

 

-Miika

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Is there any kind of difficulty you're looking for with this month's create competition?

 

Can we add anything outside the 7x12 area, like arbitrary design, etc.?

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Like I said, I haven't decided on how exactly to judge this one yet, so when I come up with something reasonable that should also give you an idea of the difficulty to aim for. The main thing with difficulty and these competitions is that it takes so much work to solve ten or more difficult levels and then judge them compared to easier levels that are digested quicker. However, the size of these new levels most likely will help in not allowing even the most difficult submissions to actually eat up too much effort.

As for the stuff outside the room Chip is in, if you look at the template in the set (not just the picture above) I filled in the rest of the level with walls except for an extra room that can be used for mechanisms. I consented that you could rotate, mirror, or move the room if you wanted. If you come up with a good reason to use some of the other space for other stuff I think we can let it slip by. Or leave everything else blank, if you think that looks better. I try not to be too restrictive with the rules when they get in the way, but would rather not have them thrown out the window just for the sake of doing so.

-Miika :fireblock:

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I just noticed that there are two chips in the chip counter, but no chips in the level. Are we allowed to change the number of chips or do we have to stick with just the two?

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I just noticed that there are two chips in the chip counter, but no chips in the level. Are we allowed to change the number of chips or do we have to stick with just the two?

You may change the chip count.

 

I'm assuming we can't remove any of the existing walls either.

Not in the 7x12 area. I would rather you didn't outside of it either, but will accept the entry if you have a reason to do so.

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What about changing the walls into cloning machines, real blue walls, invisible walls, or any tiles that are unmovable? I can't seem to find some spaces for cloning machines...

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The more you deviate from the given template, the more I will frown on the entry. Not sure if it will affect judging though, since I don't even know if I will be doing that this month. So go ahead and use clone machines if you feel that's what your level needs. :D

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I know everyone is busy with CCLP1, but I am also interested in seeing the other levels for this competition. How goes the judging?

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This competition is now officially closed.

 

I have all the submissions from eleven people, but I do not have time right now to judge them. If someone who did not participate in the competition would like to weigh in with their opinions on the levels, I could compile a set for them to play. The levels aren't too large, as you can imagine. If more than one person could do this, that would be great. If nobody volunteers, I will do this myself when I can, but most likely not this month though. There's simply too much CCLP1 in the way :)

 

Thanks to all participants!

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        :chipwin:

 

11 people! Excellent!

It will be well worth the wait.

Good luck finding volunteers.

I am looking forward to the results.

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While we're waiting, I'd like to make a suggestion. Would the creators of the templates for the January and March create comps (Syzygy and M11k4) agree to release the copyright on the templates? That way, the authors of the entries would have sole rights to them (and thus could submit them to CCLPs, and so on, without problems).

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For my part, yes I always intended that the levels could be used by the creators even though I provided a starting point. If Syzygy could also verify that this is the case with his wall setup, that should sooth any worries.

 

Should I wait to release the levels at least until we figure out who will do the judging?

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Copyright on the template? Sure. To quote M11k4: "I always intended that the levels could be used by the creators"...

  • Upvote 2

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I never meant for there to be such a long wait. I don't want to release the levels before there is a clear plan on how they will be judged. I can't just release them, and then someone volunteers after hearing how people have reacted to the levels, as this would influence the judging. I haven't judged the competition myself yet, as CCLP1 came out right before this competition closed. I had planned on judging it before that release, so even if you are bummed about this waiting, perhaps getting your hands on CCLP1 a bit early compensates.

 

If nothing else happens, I plan on judging these levels after I have a rough optimization of CCLP1 in MS. I currently have about 40 levels left. This might take another month or so. If there is a new competition that starts (both Josh and Tom have talked about ones earlier), I do intend to post these results before any other competitions end and certainly before they are judged.

 

In the meantimewhile, if you want something else to do besides CCLP1 or waiting for these results, why not try creating a level for a Time Trial or Treasure Hunt and submitting that to me for use for a June or July competition?

 

:glider: :glider:  :glider: :glider:  :glider: :glider:  :glider:

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I never meant for there to be such a long wait. I don't want to release the levels before there is a clear plan on how they will be judged. I can't just release them, and then someone volunteers after hearing how people have reacted to the levels, as this would influence the judging. I haven't judged the competition myself yet, as CCLP1 came out right before this competition closed. I had planned on judging it before that release, so even if you are bummed about this waiting, perhaps getting your hands on CCLP1 a bit early compensates.

 

If nothing else happens, I plan on judging these levels after I have a rough optimization of CCLP1 in MS. I currently have about 40 levels left. This might take another month or so. If there is a new competition that starts (both Josh and Tom have talked about ones earlier), I do intend to post these results before any other competitions end and certainly before they are judged.

 

In the meantimewhile, if you want something else to do besides CCLP1 or waiting for these results, why not try creating a level for a Time Trial or Treasure Hunt and submitting that to me for use for a June or July competition?

 

:glider:  :glider:  :glider:  :glider:  :glider:  :glider:  :glider:

 

I'm not sure if I can agree with CCLP1 being more important in this sense, especially since you asked us if you should release the levels for this competition before and majority of people said yes to that. I don't find this to be that fair but I can't do anything about it so I guess we'll have to wait. In my honest opinion, optimizing CCLP1 could wait...

 

As for other competitions like I already stated in a Skype chat, I won't host another create competition until this one is judged. What Tom decides to do is up to him.

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Hello there :-) Ready for some results? I'll cut to the chase:

 

1st place (15pts)

 jblewis - Unlock Block

2nd place (12pts)
 Syzygy  - Chip's New Goggles & Syzygy's Second Entry
3rd place, tied  (8pts each)
 Ihavenoname248 - Saturation
 lookatthis - Simplicity Itself
 Flareon350 - Compressed Funhouse
6th place, tied (5pts each)
 eric119 - Thanks for Rewinding
 Jupey95 - Be Quick About It
 PB_Guy - Simple Simon & Going to the Fair
9th place, tied (3pts each)
 Minus3K2 - Super & Ballroom
 chipster1059 - Invisible Surprise & Trap the exit...
11th place, tied (1pt each)
 BlazingApollo - Pulling Out The Wisdom Teeth
 M11k4 - Slot Machine
 
 I spent over an hour writing reasoning for this ranking, but lost it due to being in a hurry and accidentally going backwards in my browser. I'll get back to that, but for now you can play the levels yourself from here.
 
Thanks to all the participants! Hope to see you again, like in the new July Create Competition!

 

-Miika

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